Thursday, March 31, 2016

Digital Humans: Crossing the Uncanny Valley in Unreal Engine 4 - GDC 2016


Take your time and go through this video! Some clever techniques here for ‪#‎mocap‬ facial animation. Looks like it's time to stick my gopro on a head mount to do some perfomance capture and cross the uncanny valley (hehe)... As for the rig here since it is optimised and needs to be driven real-time in UE4, is fairly based on blendshapes and joints. The details come from the wrinkle maps and shading networks. I like the idea how they are using stereo camera to capture the facial performance in pseudo 3D, this helps in realistic facial animation! And yeah the blood flow gives added realism, but looks like they missed the skin pores and dynamics! Bottom line is 3D facial scans (Blendshapes based on FACS + Multiple combination shapes) + Stereo facial performance capture + Texture Analysis + Dynamic Facial Shading + Realtime Rig Logic system to sync between Maya and UE4 ...

Friday, March 25, 2016

Game of War (Flesh Sim Breakdown) + WEBINAR @puppeteerlounge


Game of War (Flesh Sim Breakdown) from Ehsan Kiani on Vimeo.

Check out Flesh Simulation Breakdown reel by our guest instructor Ehsan Kiani.

Learn to setup similar rigs by participating at our LIVE Webinar Event with Ehsan Kiani (LIVE Lecture + LIVE Q&A session + Webinar Video Recording).

More Info: http://www.puppeteerlounge.com/webinar

http://www.puppeteerlounge.com/webinar

Saturday, March 19, 2016

LIVE Webinar @puppeteerlounge with Ehsan Kiani

http://www.puppeteerlounge.com/webinar


Join us for an exclusive live webinar event at Puppeteer Lounge with Ehsan Kiani and learn how to setup realistic skin deformation using nCloth and Maya rigging toolset. More info!

You can apply for this webinar event by clicking here or contacting us through email here.

Monday, March 14, 2016

Ted & Eva Pose Demo


Meet Puppeteer Lounge's new characters Ted & Eva! Click here to learn to animate with these characters in our Animation Workshop. Click here to learn to rig with these characters in our Rigging Workshop.

Wednesday, March 9, 2016

OverMorpher Pose Space

OverMorpher PoseSpace Teaser from clovis gay on Vimeo.

OverMorpher PoseSpace by KinematicLAB is a 3dsmax Plugin dedicated to pose space deformations. Looks like a reliable system with nice interpolation regardless of the poses. Check it out!

Tuesday, March 1, 2016

Automated Normal Maps with ShaderFX

Automated Normal Maps with ShaderFX from Suchan Bajracharya on Vimeo.

A quick tutorial on creating automated multiple normal maps blending using ShaderFX as per special request of my student William Esteban Méndez at Puppeteer Lounge. I find using ShaderFX pretty comfortable than DirectX11 Shader, probably because of more flexibility and similar workflow based on game engines such as UE4. Check it out! I hope it is helpful for your next rigging show-reel/project.